#ifndef MAPCONTROLLER_H_
#define MAPCONTROLLER_H_

#include "sceneController.h"

class MapController:public SceneController{
	public:
		MapController(View* view,Model* model);
		~MapController();

		void mouseMotion(float x ,float y){}
		void mousePressed(int key,int state,float x ,float y){}

		void specKeyboard(int key,int x ,int y);
		void timer(int value);
};

#endif /* MAPCONTROLLER_H_ */
